Timeline¶
Building the Timeline
This timeline was created using Ben Robbins’ Microscope, a fractal timeline-building RPG we used to build the history and lore of our sandbox setting. This timeline includes the different Periods and Events from our history (and omits individual scenes). Additionally, Microscope divides elements of its timeline into ‘light’ and ‘dark’, two broad categories that reflect the overall tone of the object.
The Era of Legend¶
The Era of Legend is a long-forgotten span of our history. It was defined by the Great Wars of the Gods. In a time of great strife and tumult, our Earth was adrift across the turbulent sea of the cosmos. Just like the Gods, our Earth’s many peoples also fought in endless conflicts in response to the many cataclysms that were wrought upon the world.
The Era spans several periods across history. Knowledge of it in the Whispers is sparse and often conflicting. Compiled here are whatever coherent, corroborated fragments that could be distilled from these many different accounts.
This timeline is a loose visual representation of the Era and its many constituent Ages. Boundaries between the ages is the subject of considerable historiographical dispute, as are the chronology of events and their significance within the wider history.
The Timeline¶
Legend
Short Timeline
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A compressed timeline showing only the overarching periods or Ages.
Full Timeline
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The full timeline including significant events within a period or Age.
The fragmentation of the cosmos; the Earth is caught within the tumult.
The conflict between the Gods leads to a seismic event that engulfs the world in a great ash cloud for 53 years.
The Dragon Cull
Humanity blames dragons for the catastrophic events and hunts them into disappearance.
The Invention of Cold Fire
People make great magical and technological advances in order to adapt in desperate times.
States and kingdoms wage war over the scarce resources in a world benighted by the impenetrable ash.
The Dogs of War
Developments in vivisection and chirurgy to create chimeric hounds that ravage the land.
A time of fragile peace brought about by the lifting of the ash and the eventual end of the War; an age when dragons return.
The Ash Lifts
The return of the light; the re-emergence of plant life.
The End of the Midnight War
The final days of conflict and the cessation of hostilities between human territories.
The Day of Wrath
The final battle of the Midnight War; the disastrous hubris of humanity and the vengeance of dragons.
The Resurgence of Dragons
The ascendancy of vengeful dragons.
The Death of Mushrooms
The erosion of ecological vestiges from the age of darkness.
The growing influence of draconic cults; the proliferation of multiple sects.
The Proliferation of Cults
The emergence of many different factions that worship different dragons.
The Draconic Ascendency
The consolidation of the most powerful cult of dragon worshippers.
Renewed war between the Gods; the Great Separation of the Continents; renewed upheaval and calamity.
The Great Separation
The shattering of the continents; the sundering of the Great Seas.
The Flight of the Dragons
The vanishing of the dragons; the fear of a second great cull.
Renewed fervour for dragon worship; expanding influence of cults.
The Rise of Fýrsu
The growth of the Cult of Fýrsu; the awaiting of her return.
The abandonment of the old Gods; a rejection of their conflict.